Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 13, 2005, 08:34 PM // 20:34   #1
Pre-Searing Cadet
 
Join Date: Apr 2005
Advertisement

Disable Ads
Question The whip

Ive heard this was to many times and i was just curious. Alot of people seem to think a whip should be added to this game and i was just wondering if you think a whip should be added and if so what class should get it? and what special abilitys should be added?


I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this
Evilmonk is offline  
Old Apr 13, 2005, 08:37 PM // 20:37   #2
Lion's Arch Merchant
 
Synthos's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by Evilmonk
Ive heard this was to many times and i was just curious. Alot of people seem to think a whip should be added to this game and i was just wondering if you think a whip should be added and if so what class should get it? and what special abilitys should be added?


I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this
Whips are for horses and indiana jones, do you know how little damage a whip would do to someone in armor?
Synthos is offline  
Old Apr 13, 2005, 08:39 PM // 20:39   #3
Pre-Searing Cadet
 
Join Date: Apr 2005
Default

Yea i know i dont really have a opionion about it ive just heard it so many times so i was askin thats all
Evilmonk is offline  
Old Apr 13, 2005, 11:02 PM // 23:02   #4
Lion's Arch Merchant
 
Executioner's Avatar
 
Join Date: Apr 2005
Location: UK
Guild: N/A atm
Default

The only use i could see for a whip is for beastmasters...it would be none combat orientated but would be used with some skills to add infulence to the creatures/pets you control. Moosh u huskies
Executioner is offline  
Old Apr 13, 2005, 11:05 PM // 23:05   #5
Krytan Explorer
 
William of Orange's Avatar
 
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
Default

OK, so lets take a list at the current list of weapons, and then include the whip which people seem to think would be a good addition:

Staves
Wands
Bows
Axes
Hammers
Swords
....Whips?

Does that make any sort of sense at all? Aside from it's obvious difficulty in wielding, the damage would be minimal. Sure, you could make enemies Bleed by cracking them with your whip (or at least make dark red lines on their back), but what would ever possess somebody to use a stingy whip compared to a slashing/stabbing/gouging sword?

Here's a little example I thought of to poke this idea into submission:
Character Name - Leo the Liontamer
Profession - Liontamer/Indiana Jones
Primary Attribute - Whip Cracking
Equipped Weapon - Ferocious Whip of Power
Base Damage: 3-6 (+20% against Lions)
+15% to Stamina <- since, you know, you get tired cracking whips
Effective Range: 5 Feet
Requires Whip Cracking +8 to use
Value: 20 Gold
Is it just me, or doesn't that just sound downright silly?

So, basically what I'm trying to say is... NO WHIPS!! Same goes for any type of gun, throwing rock, or crossbow. I normally try to be nice, but this idea just blows my mind...

Last edited by William of Orange; Apr 13, 2005 at 11:07 PM // 23:07..
William of Orange is offline  
Old Apr 14, 2005, 02:03 AM // 02:03   #6
Krytan Explorer
 
Tur713's Avatar
 
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
Default

I donno, Necros look like they could go for some of that BDSM stuff .
Tur713 is offline  
Old Apr 14, 2005, 02:08 AM // 02:08   #7
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by Tur713
I donno, Necros look like they could go for some of that BDSM stuff .
lol

The whip (if used right) makes a very dangerous wepon. That being said I dont think that whips have a place in GW
Manderlock is offline  
Old Apr 14, 2005, 02:12 AM // 02:12   #8
Krytan Explorer
 
Tur713's Avatar
 
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
Default

I'm sure if they wanted to Anet could whip it, whip it good.
Tur713 is offline  
Old Apr 14, 2005, 02:14 AM // 02:14   #9
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by Tur713
I'm sure if they wanted to Anet could whip it, whip it good.

OMG I HATE you now that stupid song is stuck in my head

Last edited by Manderlock; Apr 14, 2005 at 12:23 PM // 12:23..
Manderlock is offline  
Old Apr 14, 2005, 02:52 AM // 02:52   #10
Ascalonian Squire
 
Feradin Trueshot's Avatar
 
Join Date: Apr 2005
Location: Chicago
Default

A whip eh? They might as well add an extension cord. It would be just as out of place and useless.
Feradin Trueshot is offline  
Old Apr 14, 2005, 11:47 AM // 11:47   #11
Krytan Explorer
 
SisterMercy's Avatar
 
Join Date: Mar 2005
Guild: Sisters of Mercy
Default

Heh heh. None of you have ever really played with a whip before, have you?

I agree that it wouldn't do much against steel. Joints and various uncovered regions maybe. Anything else (chain, leather or cloth armors), and I can assure you it'd do just fine. In the hands of a professional, it certainly doesn't tickle... unless they want it to.
SisterMercy is offline  
Old Apr 14, 2005, 12:33 PM // 12:33   #12
Ascalonian Squire
 
Join Date: Apr 2005
Default

A whip can be used to disarm someone (Unless the warrior is has a real firm grip around his sword, or is using an auto lock glove, which some knights used in the Dark Ages), it can be used to make someone fall. But direct damage with a whip would be the most useless attempt ever. It's actually meant more for torture and motivating slaves

In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low) ^^
-Zin- is offline  
Old Apr 14, 2005, 12:59 PM // 12:59   #13
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Im not just talken about the long skiny kind of whips, there are many.
like the kind with meatal hooks on the ends, now you tell me that wont do more than 1-2 dmg
Manderlock is offline  
Old Apr 14, 2005, 01:53 PM // 13:53   #14
Sin
Banned
 
Join Date: Mar 2005
Location: The Joint :p
Default

Basic Whip: 8-12 feet long, 1-8 damage not good for close combat, with exception for tripping and "binding" an opponent.

Leet Whip: 12-22 damage--Req. Domination Magic+9

Whip Skills: Tripping, Binding, Wrapping, and Bang Boom--Whip Crack that stuns opponents 3-8 seconds.

Add ons:

Whip Handle of Taming--+X to charm animal--Req. Beastmaster +4
Whip Handle of Warding--+X to defense
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6

Shocking Chord--Lightning damage +5
Barbed Chord--ripping damage cripples opponents for 5-15 seconds Req. Wilderness Survival+8
Flaming Chord--fire damage+6

Just being creative for fun.

*Edit* Haven't played all professions so just was fudging with ideas.

Last edited by Sin; Apr 14, 2005 at 02:01 PM // 14:01..
Sin is offline  
Old Apr 14, 2005, 08:04 PM // 20:04   #15
Pre-Searing Cadet
 
Join Date: Mar 2005
Default I think a whip would be cool for some class

A whip could maybe slow attacks or catch a attacker, I guess if there was a metal spiked whip it would woop some ars, I guess a whip would be a decent weapon, but I think it would take some time to add more weapons. I'm excited to see what new classes the expansion will have . Guild Wars crew Are bomb
Jimi_13 is offline  
Old Apr 14, 2005, 11:30 PM // 23:30   #16
Krytan Explorer
 
William of Orange's Avatar
 
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
Default

OK, you guys are starting to stretch here in an attempt to justify using Whips. Fact of the matter is, this is still the most ridiculous idea that I've ever heard, seeing as there is no practical use for having whips. Sure, you may be able to bind them up, but then what? All that does is leave you open to attack while you have them bound with the whip, and I'm fairly sure that you can't squeeze people once you have them bound. If the whips had anything metal on the end, then wouldn't that just make it a demented mace?

Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips.
William of Orange is offline  
Old Apr 14, 2005, 11:58 PM // 23:58   #17
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by William of Orange
OK, you guys are starting to stretch here in an attempt to justify using Whips. Fact of the matter is, this is still the most ridiculous idea that I've ever heard, seeing as there is no practical use for having whips. Sure, you may be able to bind them up, but then what? All that does is leave you open to attack while you have them bound with the whip, and I'm fairly sure that you can't squeeze people once you have them bound. If the whips had anything metal on the end, then wouldn't that just make it a demented mace?

Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips.

I have no clue what you are talking about I said in my first post that they didnt belong in gw.

no it would still be a whip..........

there has been a decent game its called D&D
Manderlock is offline  
Old Apr 15, 2005, 12:02 AM // 00:02   #18
Elite Guru
 
Scaphism's Avatar
 
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
Default

I think it'd be far more of a challange to dynamically render a whip's movement in combat. If you think capes are bad, whips would be a nightmare.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
Scaphism is offline  
Old Apr 15, 2005, 12:05 AM // 00:05   #19
Sin
Banned
 
Join Date: Mar 2005
Location: The Joint :p
Default

I wasn't saying anything to them being good or bad. I am indifferent about it. What I posted was to show it isn't an impossible thought is all. I doubt it's a good idea either, yet just about anything can be a good idea at the right place and time.
Sin is offline  
Old Apr 15, 2005, 12:58 AM // 00:58   #20
Krytan Explorer
 
William of Orange's Avatar
 
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
Default

First off Manderlock, my post was not directed at you.

Who it was directed at was Jimi_13, who said:

Quote:
A whip could maybe slow attacks or catch a attacker, I guess if there was a metal spiked whip it would woop some ars
And, although I do recognize that you're indifferent to the topic Sin, and I meant no offense when I posted my reply before, I was compelled to address this point:

Quote:
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6
I was never under the assumption that you (Manderlock) thought they belonged in Guild Wars, since I have read this entire thread multiple times, and I never stated in any of my posts that I thought you believed otherwise.

But also, as to your Dungeons and Dragons point:

Quote:
there has been a decent game its called D&D
So lets think about this quote:

Quote:
Originally Posted by -Zin-
In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low)
And then touch on my earlier point about successfully implementing them into a game. Sure, they may technically work, and D&D may be a decent game, but how useful would be something which only temporarily disarms an opponent and causes only 1-2 damage in a game such as Guild Wars? Not very, if at all.

Quote:
Originally Posted by Scaphism
I think it'd be far more of a challange to dynamically render a whip's movement in combat. If you think capes are bad, whips would be a nightmare.
I was thinking the exact same thing; rendering a sword movement would not nearly be as difficult as a whip movement, since swords generally do not bend according to the way in which you wield the sword. Whips, on the other hand, tend to flail around, and I think it would be quite difficult to realistically capture the preparing and striking blow of a whip.

Last edited by William of Orange; Apr 15, 2005 at 01:10 AM // 01:10..
William of Orange is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:33 AM // 08:33.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("